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 November 4, 2007

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Th3On3GM
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Th3On3GM


Number of posts : 81
Age : 38
Location : NOR CAL
Registration date : 2007-09-05

November 4, 2007 Empty
PostSubject: November 4, 2007   November 4, 2007 Icon_minitimeSun Nov 04, 2007 8:13 pm

I am writing this update from a bit of a confused view. In recent days i have found my self happy that the server has been getting a lot of votes but i feel like I have not been providing my part of the deal to my players. I apologize for this everyone! and we are working hard to fix the errors, but we can not fix them unless you REPORT THEM

Well now that I have talked about the problems I will post what the problems are.

1. This is by far the hardest problem to fix. The problem we are experiencing is called a deadlock. This is what happens when 'too many connections' happen at the same time and the computer gets confused and is not allowed to relay data to the connecting players. I Quote this because thats exactly what is says in the server's script. In fact i will post the errors code below

Code:
INFO : An exception occurred while acquiring a poolable resource. Will retry. ja
va.sql.SQLException: Data source rejected establishment of connection,  message
from server: "Too many connections"
        at com.mysql.jdbc.MysqlIO.doHandshake(MysqlIO.java:991)
        at com.mysql.jdbc.Connection.createNewIO(Connection.java:2544)
        at com.mysql.jdbc.Connection.<init>(Connection.java:1474)
        at com.mysql.jdbc.NonRegisteringDriver.connect(NonRegisteringDriver.java
:266)
        at com.mchange.v2.c3p0.DriverManagerDataSource.getConnection(DriverManag
erDataSource.java:135)
        at com.mchange.v2.c3p0.WrapperConnectionPoolDataSource.getPooledConnecti
on(WrapperConnectionPoolDataSource.java:182)
        at com.mchange.v2.c3p0.WrapperConnectionPoolDataSource.getPooledConnecti
on(WrapperConnectionPoolDataSource.java:171)
        at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPool$1PooledConnectionRe
sourcePoolManager.acquireResource(C3P0PooledConnectionPool.java:137)
        at com.mchange.v2.resourcepool.BasicResourcePool.doAcquire(BasicResource
Pool.java:1014)
        at com.mchange.v2.resourcepool.BasicResourcePool.access$800(BasicResourc
ePool.java:32)
        at com.mchange.v2.resourcepool.BasicResourcePool$AcquireTask.run(BasicRe
sourcePool.java:1810)
        at com.mchange.v2.async.ThreadPoolAsynchronousRunner$PoolThread.run(Thre
adPoolAsynchronousRunner.java:547)


We don't know exactly where this error code originates from but we think it originates from people who connect with the wrong Packet Checksum. That code is below

Code:
WARNING Unknown Packet: 48 on State: AUTHED Client: [Account: digi06 - IP: 24.77
.222.167]
WARNING 0000: 32 41 02 00 13 1d ff ff 56 f4 ff ff 1e 4c 00 00    2A......V....L.
.
0010: 00 00 00 00 

So If people could make sure they are connecting to the server with the right Lineage ][ client that would be great!!! And would help by not lagging the server!!

2. There are no other VERY HORRIBLE problems like the deadlock above but there have been problems with a few quests or at least i have seen in game server code. The quest if i rember correctly was something like to 'Led or be led' if anyone knows what this problem was plz send me a PM or post in the fourms!!
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